
Substance Painter has done most of the hard part but kinda skip some of the basic stuff required for cartoony hand painted styles. Grimwolfhave you tried using the paint in UV space brush settings whilst painting in 3D view? That pretty much solves all my weird warping problems of textures. Would love to see a side by side, mode to paint on the uvs like substance has but otherwise it'll work for what I need! You can also export layers, etc to photoshop to do some editing there. Mudbox was very straight forward for me and it was very reminiscent of just making a texture in photoshop.
#Blizzard 3d coat workflow license
This is also a tool I can use at my day job (mudbox) as we have a license for it and I won't have to ask for new software.

So far I've really enjoyed using it, they have a nice "blur" when you hit shift when you paint - there have been a few bugs I've found but Autodesk has been good about feedback when I report them, so hopefully they get fixed next version.Īt the end of the day, like with any tool I think it comes down to preference and that's why I reached out to see what people preferred. I would have probably gone with 3dCoat if I had a few hundred bucks laying around, unfortunately I don't and so I went with the 10$/month subscription. I just wrapped up my first pass of my Golem that I've been working on, did the texture in Mudbox: But I have yet to feel comfortable to just paint my albedo's a lone with photo-realistic results on human like subjects to say this app has my vote.

The particle brushes speak well for themselves and the product. Painter isn't really a painter as I find. I'm an artist and I like to put my tools to use with my fingers as fast as I can. As I have their products, but at the same time. But the lacking in good presentation on algorithmic's part has hurt their products more than I care to elaborate further with. I don't mean to sound bashing on the algorithmic product's here. Whereas substance painter does very little to speak for what the artist can actually do with it, and the various art styles that can be obtained with very little effort. Z brush for example may have been a tough application that required tutorials to learn it, but out of the box that application spoke well for itself. Then the design in my opinion, is suffering greatly and needs to be re-looked at.

Now I am not against tutorials, but given the video requires a lot of explanation by its developer for the artists to understand its tool set.
#Blizzard 3d coat workflow software
But knowing as the artist, I have to watch a video tutorial (or series) to understand how the software works just to get my assets into the application and to start painting. I don't know, I feel like there is potential in this application. That then goes to Photoshop to allow the artist to further refine any reference textures for color correction in, or any other means necessary. In addition to, I really like that Mudbox has a feature that allows the artist to snapshot their view port, or screen. When it comes to substance painter the process feels lacking.įor example, I wish that importing my assets and textures were as easy as going to file>import then into the scene. Things like Alpha and Stencil setups make Mudbox much easier to use, specially when it comes to loading reference image library's. Despite its using the PBR workflow I find Mudbox is a easier application to use. How can I say this, I like substance painter product but I find it really counter-intuitive to my workflow.
